VulkanRaytracingCycles 0.0.0
Cycles Render Engine With VulkanRaytracingShaderModules. ( Experiment , in progress)
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Go to the source code of this file.
Namespaces | |
namespace | brunch |
namespace | arth |
Macros | |
#define | CaseInputString(in) case in: return std::string(#in); |
Functions | |
void | brunch::createComputePipeline (VkPipeline &pipe, const char *shader, VkPipelineLayout draft, VkPipelineCache cache, VkSpecializationInfo *specializationInfo) |
std::string | arth::INPUT_String (arth::INPUT type) |
#define CaseInputString | ( | in | ) | case in: return std::string(#in); |