VulkanRaytracingCycles 0.0.0
Cycles Render Engine With VulkanRaytracingShaderModules. ( Experiment , in progress)
incomplete.cpp File Reference
#include "pch_mm.h"
#include "types.hpp"
#include "working_mm.h"
#include "aeolus/incomplete.h"

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Namespaces

namespace  brunch
 
namespace  arth
 

Macros

#define CaseInputString(in)   case in: return std::string(#in);
 

Functions

void brunch::createComputePipeline (VkPipeline &pipe, const char *shader, VkPipelineLayout draft, VkPipelineCache cache, VkSpecializationInfo *specializationInfo)
 
std::string arth::INPUT_String (arth::INPUT type)
 

Macro Definition Documentation

◆ CaseInputString

#define CaseInputString (   in)    case in: return std::string(#in);