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VulkanRaytracingCycles 0.0.0
Cycles Render Engine With VulkanRaytracingShaderModules. ( Experiment , in progress)
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Functions | |
| void | createComputePipeline (VkPipeline &pipe, const char *shader, VkPipelineLayout draft, VkPipelineCache cache, VkSpecializationInfo *specializationInfo) |
| void brunch::createComputePipeline | ( | VkPipeline & | pipe, |
| const char * | shader, | ||
| VkPipelineLayout | draft, | ||
| VkPipelineCache | cache, | ||
| VkSpecializationInfo * | specializationInfo | ||
| ) |
Definition at line 58 of file incomplete.cpp.