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VulkanRaytracingCycles 0.0.0
Cycles Render Engine With VulkanRaytracingShaderModules. ( Experiment , in progress)
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#include "config_aeolus.h"#include "threepy.h"#include "threepy_working.h"#include "aeolus/vthreepy_const.h"#include "aeolus/vthreepy_types.h"#include "aeolus/CacheVk.h"#include "aeolus/CmdPoolVk.h"#include "aeolus/WindowVk.h"#include "aeolus/SignalVk.h"#include "aeolus/AllocatorVk.h"#include "aeolus/MemoryVk.h"#include "aeolus/ObjectVk.h"#include "aeolus/Context1Vk.h"#include "aeolus/ScriptorVk.h"#include "aeolus/ImagesVk.h"#include "aeolus/AttachmentsVk.h"#include "aeolus/UniformsVk.h"Go to the source code of this file.
Namespaces | |
| namespace | front |
Macros | |
| #define | VK_WORKING_MM_H |
| #define | GROUP_MAX 12 |
| #define | MODE_MAX 128 |
Variables | |
| front::DeallocatorVk | des |
| front::oSyncoTank | otank |
| #define GROUP_MAX 12 |
Definition at line 18 of file working_mm.h.
| #define MODE_MAX 128 |
Definition at line 19 of file working_mm.h.
| #define VK_WORKING_MM_H |
Definition at line 3 of file working_mm.h.
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