VulkanRaytracingCycles 0.0.0
Cycles Render Engine With VulkanRaytracingShaderModules. ( Experiment , in progress)
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#include "config_aeolus.h"
#include "threepy.h"
#include "threepy_working.h"
#include "aeolus/vthreepy_const.h"
#include "aeolus/vthreepy_types.h"
#include "aeolus/CacheVk.h"
#include "aeolus/CmdPoolVk.h"
#include "aeolus/WindowVk.h"
#include "aeolus/SignalVk.h"
#include "aeolus/AllocatorVk.h"
#include "aeolus/MemoryVk.h"
#include "aeolus/ObjectVk.h"
#include "aeolus/Context1Vk.h"
#include "aeolus/ScriptorVk.h"
#include "aeolus/ImagesVk.h"
#include "aeolus/AttachmentsVk.h"
#include "aeolus/UniformsVk.h"
Go to the source code of this file.
Namespaces | |
namespace | front |
Macros | |
#define | VK_WORKING_MM_H |
#define | GROUP_MAX 12 |
#define | MODE_MAX 128 |
Variables | |
front::DeallocatorVk | des |
front::oSyncoTank | otank |
#define GROUP_MAX 12 |
Definition at line 18 of file working_mm.h.
#define MODE_MAX 128 |
Definition at line 19 of file working_mm.h.
#define VK_WORKING_MM_H |
Definition at line 3 of file working_mm.h.
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extern |
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extern |