VulkanRaytracingCycles 0.0.0
Cycles Render Engine With VulkanRaytracingShaderModules. ( Experiment , in progress)
ImmidiateCmd< Pool > Member List

This is the complete list of members for ImmidiateCmd< Pool >, including all inherited members.

BlitImageAfterX(MIVvk &dst, MIVvk &src, std::vector< VkImageBlit > BlitRegion, VkImageLayout X, VkFilter filter=VK_FILTER_NEAREST, VkImageLayout Y=VK_IMAGE_LAYOUT_UNDEFINED)ImmidiateCmd< Pool >
bridgeMap(MIVSIvk &_, void *src, VkImageLayout X)ImmidiateCmd< Pool >
bridgeMap(MIVSIvk &_, void *src, int layer, VkImageLayout X)ImmidiateCmd< Pool >
bridgeMap(MIVSIvk &_, void *src, std::vector< VkBufferImageCopy > &bufferCopyRegions, VkImageLayout X)ImmidiateCmd< Pool >
bridgeMapArray(MIVSIvk &_, ktxTexture *ktxTexture, VkImageLayout X)ImmidiateCmd< Pool >
CopyAfterShaderRead(VkBuffer src, VkImage dst, VkBufferImageCopy bufferCopyRegion)ImmidiateCmd< Pool >
CopyAfterX(VkBuffer src, MIVSIvk &dst, VkBufferImageCopy &_bufferCopyRegion, VkImageLayout X, int SubmitFlag=0)ImmidiateCmd< Pool >
CopyAfterX(VkBuffer src, MIVSIvk &dst, std::vector< VkBufferImageCopy > &bufferCopyRegions, VkImageLayout X)ImmidiateCmd< Pool >
CopyArrayAfterShaderRead(VkBuffer src, MIVSIvk &dst, std::vector< VkBufferImageCopy > bufferCopyRegion)ImmidiateCmd< Pool >
CopyArrayAfterX(VkBuffer src, MIVSIvk &dst, std::vector< VkBufferImageCopy > _bufferCopyRegion, VkImageLayout X)ImmidiateCmd< Pool >
CopyImageAfterX(MIVSIvk &dst, MIVSIvk &src, VkImageLayout X, VkImageLayout Y)ImmidiateCmd< Pool >
free()ImmidiateCmd< Pool >
ImmidiateCmd(VkCommandPool pool)ImmidiateCmd< Pool >
ImmidiateCmd()ImmidiateCmd< Pool >
MakeCopyAfterX(VkBuffer src, MIVSIvk &dst, VkBufferImageCopy &_bufferCopyRegion, VkImageLayout X)ImmidiateCmd< Pool >
MakeCopyAfterX(VkBuffer src, MIVSIvk &dst, std::vector< VkBufferImageCopy > &bufferCopyRegions, VkImageLayout X)ImmidiateCmd< Pool >
TransX(MIVSIvk &dst, VkImageLayout O, VkImageLayout X)ImmidiateCmd< Pool >
~ImmidiateCmd()ImmidiateCmd< Pool >